Adream Remake: reviving the essence of protocol 7.6 in one of the most iconic servers of the Hispanic Open Tibia community.
We aim to bring back the golden times of the first version of the legendary Alessyas Dream, which was active from 2004 to 2010. Veteran players will surely remember the exciting events, epic battles, and memorable friendships forged in those lands. Now, with new technologies and an improved engine, we maintain the original essence while introducing modern elements for both, old and new players to enjoy the experience.
With the firm purpose of recreating the essence of this legendary server, we have embarked on the monumental task of mapping and programming from scratch all the systems it had in the past. With the rise of technology and the evolution of game engines, we are committed to preserving the essence of that original experience while introducing modern elements that enrich the game. Our mission is to recreate the earliest version of ADream, the one that had the longest lifespan and, at its peak, achieved an unparalleled balance between player population, game mechanics, and vocation dynamics
This was the golden age when iconic names emerged, whose echoes still resonate in our memory almost 20 years later. Let’s mention a few of these titans: Vardek, Bhaal the Second, Lollipop, Seleos, Shapira, Rapper, The Archer Legendary, Khorn the Ripper, Enime, The Messiah, Ferdy, among others. Each one of them left an indelible mark on the heart of the community.
As we delve deeper into our recreation of the game, it is imperative to establish the starting point: our goal is travel to those good times of the old versions, adapting certain spells that make little sense in the classic versions and modifying others that are excessively strong and radical.
However, it is essential to maintain the essence of version 7.6, where players truly enjoyed the experience and where agility and player's skill were valued. For this reason, we have implemented a system that fairly penalizes errors in battle calculations and cooldowns while rewarding fluidity and agility in gameplay, thus focusing on a dynamic and exciting gameplay experience.
It is worth noting that, in the original version of ADream, back in 2010, the game suffered an imbalance due to certain hunting areas and creatures. This imbalance altered the gaming experience by drastically changing the pace of hunting. The transition from a system where multiple enemies were hunted with a greater risk, thus obtaining great experience rewards through AOE spells, to a monotonous experience where each hunting area became a mere repetition of luring creatures to cast AOE, led to the loss of variety and the essence of gameplay.
Despite the vastness of the map, only 40-50% of its potential was utilized. With the innovative systems we have programmed in ADream Remake, we have managed to avoid repeating those past mistakes.
Regarding the map, we initially maintained the original cities: Slycera, Vinka, and Drona. However, we soon realized that the variety in the starting levels was insufficient. Therefore, we set out to add and modify existing areas, aiming to offer enriching diversity in the hunting areas. Our goal is for players to explore new areas of greater complexity every 3-5 levels, ensuring that there are always at least three distinct areas for each stage of progress. This approach allows, regardless of server population, players to choose from various zones: some with greater loot but less experience, others offering more experience in exchange for reduced loot, and finally, those areas that achieve a fair balance between both. Ultimately, we had to add a new continent for high levels, as the version we took as a base fell short at certain levels.
As Adream Remake continues to develop, we strive to keep the flame alive. We are excited about the journey we have begun and are eager to see how this new chapter develops. Every battle, every adventure, and every friendship will be a continuation of the story that began two decades ago. Adream Remake is a place where the dreams of yesteryear meet the possibilities of the present.
Acknowledgments
We want to thank the visionary creators of the original idea of ADream, those who, between 2004 and 2010, laid the foundations of an experience that endures in the collective memory of the community. Helipse and Spekdrum, with their ingenuity and dedication, inspired us to embark on this ambitious journey we came to know as ADream.
We also want to thank all the players for making this possible.
To the community that has always remained united through friendships/betrayals and in-game wars, fighting and enjoying equally.
As enthusiasts of the old times, we still have some photos saved that we want to share with you as a reminder of those times for the players back then.
Thank you very much!!
Adream Old ScreenShoots








*Disclaimer: This project is developed by fans and for fans, without profit motives.
I do not own any rights to the property of CipSoft or any content related to Tibia.
Furthermore, I do not claim any rights over Alessyas Dream, if the property belongs to someone today.
The content presented here is for recreational and nostalgic purposes for the player community.