Over the last year and a half, we have been tirelessly working to improve and optimize the gaming experience in Redream.
In order to avoid overloading this page with an extensive list of patches, we have decided to compile all updates into a single PDF file.
This way, we not only reduce the loading time of the website but also provide you with a more convenient way to read and review all changes in detail.
You can read and download this PDF on our server Discord.
If you would like more detailed information about the new systems, addons, or quests recently implemented, you can visit the following sections of our website:
- Game Features to explore the new systems and game features.
- Quest & Bonus to discover the new tasks, addons, and quests that have been added.
- Quality of Life Improvements:
- Now Premium players can automatically collect gold coins by simply clicking on them (auto-loot).
- New Client Version 1.30:
- Equipped items that grant special properties will now glow with a colored effect in the inventory:
- Green: Elemental protection
- Red: Health/Mana regeneration or enhanced healing
- Purple: Magical power
- Blue: Magical defense
- White: Speed boost
- Yellow: Skill enhancement
- Additional Resources:
- The complete minimap file has been added to the client’s download folder. Inside you will find a TXT file with installation instructions.
- Map and Website Updates:
- Fixed small map errors.
- Modified and updated the website sections for tasks, bonus, and quests with the most up-to-date information.
- New Seasonal World Announcement:
- Added a new entry about the Seasonal Server and Spring in the Latest News section, where players can find all the details and information regarding the new world and its features.
- Map and Loot Adjustments:
- Added a mailbox to the Pirate area in Goron.
- Increased loot from Lizard Highwarrior and Lizard Warmaster.
- Increased experience gained from Fire Witch.
- Creature Behavior Changes:
- Medusa no longer flees when low on health.
- Dworc Alchemists now fight in close combat (previously attacked from a 4 SQM distance).
- New Task Added:
- Orc Warlord: 600 kills, 145,000 experience reward.
- Respawn Adjustments:
- Modified the Giant Spider respawn in Goron: Tarantulas have been replaced with Bone Beasts to slightly boost experience gain in the area.
- Loot and Equipment Modifications:
- Swamp Troll now drops Silver Amulet.
- Dwarven Helmet now provides 10% poison protection.
- Medusa Shield now grants 10% poison protection.
- Demon Shield now grants 5% fire protection.
- Map and NPC Updates:
- Modified the roofs of several houses in Arnora.
- Fixed the guild experience check: both the gold rate and the mana buff bonus now work correctly.
- Added a new NPC mission that allows players to buy Orichalcum Pearls.
- Soft Boots are now repaired using an Orichalcum Pearl instead of paying for repairs.
- Map Update:
- Added a mailbox to the Sandbeast area.
- Reworked the Minotaur area in Slycera, introducing Mintwalin.
- Reworked the Orc area south of Slycera, introducing Orc Fortress.
- Map Modifications:
- Removed the teleport at the end of the Cyclopolis cave.
- Added a new hunting area near the port of Goron: Pirates.
- Increased the dragon respawn on the surface of Goron.
- Loot Adjustments:
- Sandbeast and Royal Warrior now drop Twin Axe.
- New Dynamic Experience System:
- A system has been implemented that detects the difficulty of enemies based on the player's level.
- To balance experience gains in hunting zones and encourage hunting high-health creatures, a new experience bonus has been introduced.
- For every 500 HP a monster has, it grants an additional 1% experience bonus.
- The system calculates difficulty based on the player's level: for every 50 levels, the bonus is reduced by 1 rank.
- Example calculations:
- A level 50+ player killing a creature with 500 HP receives **no bonus**.
- A level 101 player killing a Hydra (2000+ HP) would get a **4% base bonus - 2%** due to the difficulty adjustment.
- A Demon, with 8000 HP, would offer a **16% base experience bonus - difficulty reduction** based on the player's level.
- Other Adjustments:
- Higher difficulty monsters now have an increased chance of generating bonuses.
- The message indicating how much Rage was obtained has been removed, as this information is already displayed in the client. This change prevents important messages from being covered.
- Adjustments to the Bonus System:
- The Damage Bonus now grants +50% extra damage instead of doubling the damage.
- The Regeneration Bonus now triggers every 1.5 seconds instead of every second.
- New Bonus Added: Loot Bonus
- This new bonus increases loot drops by 50% when defeating creatures.
- Increased the caves respawn size of Lizard Highwarrior in Drona.
- Damage Adjustments:
- The melee damage formula has been modified so that higher skill levels have greater weight and importance, slightly increasing the maximum possible damage.
- The damage range between minimum and maximum has been shortened, meaning there will be fewer low hits (applies to both melee and distance attacks).
- Spell and Formula Fixes:
- Fixed an issue with Exana Pox, which had suffered an unintended status alteration.
- Exori Hur now deals 30% less damage, but in exchange, it no longer consumes 'Rage'.
- Monster side:
- Reduced the Retarget chance from monsters.
- New Bonus System:
A new bonus system has been introduced in the game! These bonuses have a % chance to activate when defeating a monster, providing significant advantages for a short time.
- HP and Mana Regeneration: Restores 2% HP and 1% of your total Mana per second while the bonus is active.
- Extra Damage: Doubles the damage of all your attacks (only against monsters).
- Double Experience: Grants double experience when defeating creatures (exclusive to Premium accounts, as with all experience bonuses in the game).
All bonuses last for 120 seconds, so use them wisely!
- New Arcane Scrolls System:
Arcane Scrolls contain the power of support spells, allowing players to cast them without vocation restrictions. The only requirement is having the necessary magic level to use the spell. This Arcane Scroll can be randomly looted from monsters with a small chance.
Available Arcane Scrolls:
- Utani Hur
- Utamo Vita
- Utana Vid
- Utevo Gran Lux
- Exeta Mas Res
- Utani Vita Drain
- Utamo Magic Shield
- Exevo Con Vis
- Exevo Con Flam
- Exura Gran
- Exura Vita
These scrolls enable any vocation to use the unlocked spell, meaning Montaraz can use Utamo Magic Shield or Exeta Mas Res, while Knights can use Vita Drain.
Unlike regular spells, Arcane Scrolls do not consume mana upon use. Their power is pre-stored within them, and the spell is released upon activation, affecting only the caster.
This system introduces more flexibility and variety in gameplay, allowing different vocations to access spells that were previously exclusive to specific classes.
- Map and Content Updates:
- Added more monsters to certain respawns: Ancient Scarab, Elf Nocturne, Hydras, and Black Knights.
- New client update released (version 1.20).
- Added new sprites and monsters to the game.
- Added more mailboxes throughout the game: Ancient Island & Hydra spawn areas.
- Minor bug fixed on the anti-bot system.
- Due to the accessibility of having an ally at will with the Guild Allie system in Vinka, the sustain of allies for Paladins and Mages has been reduced.
- The new tasks have been added to the **!tasks** command.
- Dragons and Dragon Lords now generate fire attacks on the ground as they originally did.
- Added a food NPC in Vinka.
- Added an allied guild system in Vinka. Now you can request help from special allies if you meet the requirements (+25 completed quests + payment of the fee).
- Modified house names: the price no longer appears when the house has an owner.
- If the owner of a house belongs to a guild and holds the leader rank, it is considered the Guild House of that guild and is displayed in the game with a special description.
- Increased reaction time for responding to the anti-bot system to avoid human errors and misunderstandings.
- The anti-bot system now repeats the question periodically to prevent reading errors by the player.
- The maximum health of allies is now based on your level, ensuring that using allies remains valuable at higher levels, with a maximum cap depending on your vocation.
- When crossing a level door, you now receive information about the level requirement to cross it.
- **Map Additions and Updates:**
- New tomb hunting area, entrance located south of Arnora.
- New lower floor for Cyclopes in Slycera.
- New lower floor for Cyclopolis in Goron.
- New Black Knight hunting area in Goron.
- New Centipedes hunting area in Goron.
- Added more Dragon Lords to the spawn in Goron.
- Added a Postman mailbox in the Dragon Lord spawn of Goron.
- Added a Postman mailbox in the Black Knight area of Goron.
- **New Tasks Added:**
- **Fire Witch:** 1000 kills, 150,000 experience reward.
- **Centipede:** 1000 kills, 140,000 experience reward.
- **Bonebeast:** 600 kills, 90,000 experience reward.
- **Ancient Scarab:** 600 kills, 125,000 experience reward.
- **Elf Nocturne:** 1000 kills, 100,000 experience reward.
- Improved the antibot system, now detects moves/uses too.
- Added as sellable items ON NPC: Iron Helmet, Beastslayer Axe.
- Fixed the issue with Training Weapon charges; they now decrease correctly.
- Increased Training Weapon charges by 25%.
- Fixed a reading error when killing humanoid monsters that prevented obtaining their Monsterpedia entry.
- Fixed an issue with beds when attempting to kick a player already sleeping in them.
- Added to the shop "Training Weapon": this weapon has 5000 charges at gives 2x skill while we use it.
- **Item Attribute Modifications:**
- Reduced the physical protection of K-legs from 5% -> 2%.
- Paladin Armor: Distance +2 -> +1, added +5 speed.
- Dwarven Legs: Added melee skill +1.
- Dwarven Armor: Added life drain protection +10 and +5 speed.
- Golden Legs: Added +1 critical.
- **Stat Modifications:**
- Elven Armor: Arm 15 -> 13.
- Paladin Armor: Arm 10 -> 13.
- Elven Legs: Arm 10 -> 9.
- Elven Helmet: Arm 11 -> 7.
- Slightly reduced the aggressiveness and spell chance of Stunn in monsters.
- Added more houses to the surface of Goron.
- Summons no longer leave a corpse upon death.
- Regulated the summon creation chance for monsters; they now create fewer summons.
- Reduced the chance of the Stunn and Paralyze spells from Dworc Master Vodoo.
- Fixed the incorrect assignment of skull when a summon casdt an AoE spell to a party member.
- The "exevo party SHIELD" spell now has 2 minutes of duration.
- The Enchanted Staff now lasts 25% longer.
- When killing a creature (monster or player), the killer gets a message about the loot obtained is now displayed [PREMIUM ACCOUNTS ONLY].
- Beds now regenerate mana without limits, no longer considering the player's food.
- Slightly reduced the price of bolts from 15gps to -> 12gps.
- Lord Spekdrum now sells: UHs, SDs, MWs, and Paralyze.
- Modified burst arrow: it now deals higher base damage and includes a maximum value range (85).
- Reduced the level requirement for the Enchanted Staff from level 45 to -> 40.
- It is no longer necessary to equip the Frozen Starlight to produce light; simply carrying it for more than 1 minute will generate the light effect.
- The Pharaoh Sword now provides +1 skill.
- Now you can not sell equipped items (to prevent lose valuable items for mistake).
- Decreased the paralyze spell chance from: Vampire-Mummy-Necromancer.
- Update client version to 1.18 (better animations and map click movement).
- Fixed the manafluid wrong checkPosition.
- Slightly nerfed DLS cave in Drona to make it more balanced with the rest.
- Improved the Southern Dragon Mountain in Drona.
- Reduced the duration of Utana Vid from 5 minutes to 3 minutes.
- The Pharaoh Sword quest door now requires level 65 instead of 50.
- Added a level 60 door in Old Widow.
- Reduced the price of the luxury trip to Goron from 3k to 1.5k.
- Reduced the required level for the luxury boat to Goron from level 60 to level 40.
- Robin Hood now also sells small stones.
- Slightly increased the amount of ammunition in Arrow, Bolt, Explosive Arrow, Poison Arrow, and Power Bolt, and added mastery for all of them.
- Modified the price of Mussah:
- Increased Crown Legs from 5.5k to 9.5k.
- Increased Crown Shield from 5k to 10k.
- Now, if a summon attacks a player indirectly with an AOE, it will give us a skull (before it only gave us PZ but didn’t mark the skull).
- Fixed the spent mana points when cast a rune with cost reduction.
- Added ammunation NPC to Goron City.
- Now the paralyze effect from monsters is just for 12 seconds.
- Slightly increased the minimum and maximum damage threshold with dual weapons.
- Reduced the required shielding by 5 points to equip two-handed weapons + shield (since this skill increases slower).
- Moved the luxury ship in Drona.
- Changed Neltharion in Goron; he now only sells specific rings but at a lower price.
- Slightly changed the tombs in Drona.
- Increased the drop rate of items with the VERY_RARE category.
- Increased the price of some items in Mussah:
- Knight legs: 4k -> 7k
- BOH: 18k -> 35k
- MMS: 20k -> 40k
- Demon Shield: 12k -> 18k
- Vampire Shield: 5.5k -> 14.5k
- Added mana cost reduction when creating runes with the following formula:
For every 10 magical levels your character has, the cost is reduced by 1% (ONLY for MAGES).
- Congratulations on completing the Christmas event, 30 points have been added to each one!
- Reduced a bit the "light healing" spell.
- Fixed the remove condition on exana pox for PARALYZE (now works correctly just on poison status).
- Now, when we try to remove the paralyze condition, our character instantly regains partial speed, and after 2 seconds, the state is removed.
- Added more *postman* mailbox to the game.
- Increased the ratio of Northern Pike in fishing.
- Reduced the lifesteal bonus while Berserker mode on montaraz from ->20% to 12%.
- Now your guild lose exp depending on its GuildLevel (5 points per lvl).
- Added more items for sell to Mussah.
- Adjusted the extra gold obtainable with the gold rate BONUSES (at different levels), the maximum per monster is 20.
- Increased Paladin's accuracy by 8%.
- Adjusted the level doors for some post-game quests (Golden Mace, Thunder Hammer, Soft Boots, Sprite Wand).
- Added Alessya's final mission.
- Level required to get Allies -> 50+.
- Decreased a little bit the DMG from mage Allie.
- Limited the cost of blessings (can not be higher than 60k) in order to reduce the long-term economic impact of deaths.
- Adjusted the reputation/experience rewards given by Alessya in the final missions (maximum 100 reputation points).
- Allied summons now only assist during combat.
- Minor map adjustments.
- Changed the manacost/lvl of Exori max (level required 50) (70% manapercent).
- Upon death, now our guild will lose some exp.
- Reduced the level required to use Crystal Arrow from 65 to 50.
- Now the !mana command shows the mana required for the next Magic level instead of total mana.
- Adjusted the boucher code, it now gives slightly less skill/ml but in return grants some shielding per kill.
- Removed the informational message on the ground in the Mussah room.
- Changed the Hunting score "Free Blessings" bonus to -> "Half price on Blessings".
- Reviewed and slightly reduced (just a little) the loot of certain NPC-sellable items (only medium-high value items: guardian shield, halberd, two handed sword, dark shield/armor, battle shield, serpent sword) make bagloots are still worth it, but the benefit is not excessively high, ensuring a healthy economy.
- Dwarfs now drop Small Stones.
- New command !mana to check the points needed to level up Magic.
- New command !tasks to check your current task log.
- Optimized the monster attack code to make combo executions (non-physical) more precise.
- Reduced the defense of the Apocalypse Sword from Def:60 to Def:38.
- Lowered the attack of the War Hammer by 1 point (making it slightly weaker than the Giant Sword).
- Improved the day, afternoon, and night intervals in the game.
- Time is now only deducted from frags when you are outside of PZ.
- To lose redskull, you must lose all your frags.
- Added an informational message when obtaining or losing redskull.
- The retarget chance for monsters is now slightly reduced.
- When a monster retargets, it will now focus on the nearest player (if there are just two players, it will switch between two available targets, one of which is not the one it's currently attacking).
- Utani Vita Drain no longer requires waiting for the effects to end before using it again.
- Added CHS, BOLTS, and some low-level weapons to battle event.
- Fixed a line error code on Mussah (now it accepts all items).
- Fixed the issue with Paralyze rune that was not reducing mana when used (350 mana per use).
- Fixed the doble-hit on monsters that sometimes appears.
- You can not use Utana vid on battle event.
- Now you can throw items to your house staying in front of the door.
- Changed the frozen starlight item to the starts function.
- Added new hunting place at Goron: Cyclopolis.
- Fixed the informational error that players received when using rope, shovel, and fishing rod.
- Adjusted the critical reading level (sometimes it would read 10% more due to a bug in weapon level reading).
- Improved the timing check of buff scrolls.
- Now the Frozen Starlight gives light for a determinated time, is not needed equip it all the time.
- Issues from Battle Event has been fixed.
- Fixed the code of required skill to use Two Handed Weapons + shield.
- Slightly reduced the bonusSpeed gained from the DistSkill of Royal paladin.
- Fixed bug when sharing experience with low-level players, now Shared can only be activated if we have the same experience multiplier.
- Fixed a bug that prevented monsters from using healing spells.
- Changed the reputation range for Assassin to "Noob".
- Slightly modified the website page.
- Fixed the bug in the TODAY INFO section where it sometimes didn't display properly.
- New HIGHSCORES section added to the website.
- Added more frequent refresh to the WHO IS ONLINE section, which was slightly desynchronized.
- Informative boards added in Eremo's house to indicate where to obtain each item.
- Now you can rope items in all rope spots (there were 1-2 where it wasn't allowed).
- A third MC is no longer allowed. If someone plays locally with a friend, they must request special permission via Discord/Email.
- Eremo now requires level 20+ to access his tasks.
- When he gives a quest, we can complete it, and if not interested, it can be canceled after 4 hours.
- The quest range has been adjusted: low 20-40, medium 40-70, and high 70+.
- The exhausted penalty has been reduced to just 0.5 seconds.
- Elite monsters now have a chance to drop orichalcum instead of giving it directly to the player.
- Fixed the donation fishing rod, which was not giving skill.
- The anti-bot system attempts have been increased to 8 wrong answers to avoid failures.
- Slightly adjusted the respawn of demon skeletons from Slycera.
- Added DPS for all cities in the jail.
- Modified the elite monster system, now only the first-level elites will appear.
- Elite monsters of the first level now drop orichalcum pearls.
- To repair the set, only orichalcum is needed when the item is level 10.
- Now, fishing always consumes worms in every attempt and grants skill, while fishing with the special rod still does not require worms for use.
- Slightly modified the gold coin to platinum coin conversion system: Premium players can still convert 100 gold coins to 1 platinum coin, while free players now need 2000 gold coins to convert them into 20 platinum coins, or alternatively, they can always use the bank to make the conversion.
- Fixed the lifesteal from vitadrain, now gives the correct %health.
- Slightly decreased the MP/HP gained with salmons and shrimps.
- Added more monsters to some hunting places (dwarfs/cycs).
- Improved the checks of meleeAttack of monsters.
- Now the ANTIBOT SYSTEM is more clear with the player, now it has more accuracy.
- Slightly increased the number of monsters in the low-level starting areas.
- Added an informational message when receiving a parcel.
- Slightly increased the time it takes for a monster to retarget.
- Added a new login message with info and invitation to our discord server.
- Increased kick afk time to: 15 minutes.
- You just can gain Rep fishing with worms and common fishing rod.
- Removed the scarab spawn when uses shovel on sand.
- Added Exevo Pan for druids.
- Now you can stack runes until 10x.
- Official game launch: Redream is now live for all players!
- Stability improvements and performance optimization for better gameplay.
- Server stress tests completed, ensuring smooth performance.
- Fixed issues with character prevent lostExp at level 10.
- Added new party message to view requirements to Enable Shared.
- Added Auto-Stacking system for items in backpack (NOT RUNES).
- The required Santa dolls event has been increased to 1000.
Beta Phase Changelog:
As we approach the end of the Alpha phase, we are excited to transition into the Beta phase. During the Alpha phase, our team focused primarily on foundational changes, optimizing core systems, and testing the server's infrastructure. Thanks to your feedback and participation, we have been able to fine-tune these elements, and now we are ready to shift our focus to more specific features and gameplay.
- Dungeon level restrictions: Adjusted.
- Stamina and level gain review: Adjusted.
- Battle Island deaths appearing on the website: Adjusted.
- Essence collector not working for humans: Adjusted.
- Vax the Vampire level 40 gate: Added.
- Slime added as a level 1 monster in terms of defense.
- Defense values of level 2 and level 3 monsters adjusted (24 def and 35 def).
- Special level monsters now have individual defense (Demon, Behemoth, etc).
- Dungeon restriction applied only to complete the last one in the game.
- Added informational messages about experience limits if you don't surpass the final dungeon.
- Stamina increased from 6 hours to 18 hours.
- The last room in Vax has a level 50 gate.
- Minimum damage adjusted to lower enemy defense from 50 to 25+.
- Armor set now his stats down 60% slower.
- Shovel can now be used on any sqm even if there are objects on top.
- Exori Hur now counts as physical and back attacks as critical.
- Enchant Staff weight adjusted.
- Monsters sometimes don't attack when lured or when changing floors: Adjusted.
- Exori Vis/Mort/Flam dealing too much damage: Adjusted, the level influence was reduced by 20%.
- Lizard High dealing too much damage: Adjusted, the attack was reduced by 15%.
- Summons were too effective: Adjusted, summons now deal 25% less damage to other creatures and 50% less in PvP.
- Stamina loss during training or running limiting playtime: Adjusted, now only stamina is lost while hunting.
- Dual weapon on Montaraz damage too low: Adjusted, attack speed reduced by 100ms and attack increased by 5%.
- Items in holes or special locations: Adjusted, players can no longer move items to spots with holes to avoid game flow issues.
- Fixed map bugs reported so far.
- Added 15-20 new signs with text throughout the game (Slycera, paths to Vinka, bandits, etc).
- Re-adjusted the rage mechanic for the Montaraz, the higher the level, the more it increases per hit, capped at 20.
- Paladin overpowered with arrows: Adjusted, damage reduced from 25 to 21.
- Paladin attack speed: Adjusted, attack speed changed from 1.8 seconds to 2.0.
- General map bugs and sign descriptions: Reviewed.
- Dungeon and short playtime: Adjusted, instead of gaining +3 extra seconds, now you gain +10.
- Drona walls and ramps: Adjusted, now there are only ramps at the walls where you can actually climb.
- Ambush rate: Adjusted, ambush rate has been lowered.
- Informational message about rate change: Adjusted, now a message appears when you reach level 20 and 30.
- Reputation gain on level up: Adjusted, now you gain 10 reputation points instead of 30 when you level up.
- Stealth bandits: Adjusted, they now only steal money if you have enough capacity to receive the "change".
- Stealth hopping delay: Adjusted.
- Parcel sending (Sly-Vinka): Adjusted, DPS sharing fixed, now works correctly with each respective name.
- Monsterpedia excessive: Adjusted, now Monsterpedia asks for 50 essences for low-level monsters, 100 for mid-level, and 200 for high-level.
- Quest/kill look info: Adjusted, now this info appears after the player’s Guild info.
- Transformation of GPS to Platinum and bank: Adjusted, Slycera now has a bank to exchange all the money you carry (platinums and CCs can still be converted for convenience).
- Mushroom quest: Adjusted, some mushrooms removed from Hydras to force players to go down to Medusas.
- Montaraz's rage and vita drain: Adjusted again, the higher the level, the more rage you gain per hit, with vital drain being more significant in berserker mode.
- Happy hour: Adjusted, the first two hours of stamina (from 18 to 16) count as happy hour.
- Penalty for deaths: Adjusted, changed the penalty for PvM deaths, now after every 3 PvM deaths, +1 is added to the base (capped at +3).
- Push mechanics: Adjusted, now you can’t push too fast.
- Goron City houses: Added.
- Luxury boat to Goron Lands: Added.
- Crystal mace: Adjusted, Banshees no longer drop this item, now they drop the Bright Sword.
- Stamina loss: Reviewed.
- Ally AI: Nerfed some allies.
- Raids: Adjusted, raid probability reduced by 3 times, now a raid might happen once every few days.
- Conjure Ammunation (Adjusted): Arrows 50 mana (x15), Bolts 140 (x8), Poison/Burst 140 (x8), Power Bolt 220 (x6).
- Joinevent command (Adjusted): Now there is a leaveevent command to exit the island.
- Ammunition NPS (Adjusted): Higher prices for ammunition.
- Burst dmg (Adjusted): Reduced burst arrow damage by 10% for Paladins only.
- Penalty cooldown (Adjusted): The penalty is now applied only once per turn, so if you hold the hotkey, the spell will activate after the first 1.6-second penalty.
- Mastery (Adjusted): Now requires more points per mastery level.
- Dworc Assassin loot (Adjusted): Increased loot chance for the new dworcs.
- Signs (Adjusted): Added more descriptions.
- Banks (Adjusted): There is now a bank in all cities.
- Old Widow Corpse (Adjusted).
- Respawn and Reappearance (Adjusted).
- Event Battles Minimum Players (Adjusted): The event only triggers if more than 4 players are registered.
- Postman Access (Adjusted): Travel schedule is no longer affected once access is granted.
- Did you know (Adjusted): Now these messages provide important information (dungeons, death penalties, rage, etc.).
- Item and Level Presentation (Adjusted): Now displays the real attack/defense value including the item level.
- Rage Visualization (Adjusted): The client now shows the current rage instead of soul.
- Attacking Invisible Monsters (Adjusted): It is no longer possible to attack invisible creatures by clicking on their sqm.
- Client and Miscellaneous Fixes (Adjusted): Fixed map click and movement canceling; added "esc" to clear chat and change mode.
- Informative Messages (Adjusted): All commands, opinion gains, etc., now show in green, which looks cooler. Mastery of spells now only appears above the chat without generating text inside. Chaincount only appears on the screen every 5th increment.
- Change Gold (Adjusted): Gold exchange can now only be done by premium players.
- Client 0.9.6 (Release): New client version released.
- Client 0.9.7 (Release): New client version released.
- Website (Updated): The characters section now includes new images and vocations.
- Battle Command (Updated): New command for tutors to manually start battles.
- Death Penalty Info (Adjusted): Now the game warns you upon login when you have accumulated enough PvM deaths to trigger the penalty.
- Blacksmith and Orichalcum (Adjusted): Items with > 10 armor or > 30 attack now require orichalcum to repair.
- Website (Updated): More information added to the characters section.
- Map (Adjusted): Fixed several map bugs.
- Elite Rate (Adjusted): Elite spawn rate increased.
- Daily Statistics Section (Added): New section to view information throughout the day.
- Parcel/Chest Stacking (Adjusted): Stacking items no longer works to move up or down floors.
- Client Release (Release): Version 1.0 with new outfits.
- New Items (Added): New items added to the game.
- Special Attributes (Added): Some items now increase your maximum HP/Mana.
- Big Update: 26 new outfits added (13 for each gender).
- New Sprites: Some sets and backpacks received new sprites.
- Client Speed Improved.
- Experience and Skill Bonus: Now you only gain experience or skill bonuses if you have stamina available.
- Tom Seller: Now sells watches.
- Premium Scrolls Ingame and Shop (Added): Outfits, miscellaneous items, and house decoration available.
- Power Bolt Attack (Revised): Slightly reduced attack power.
- New Mid-Level Hunting Zones (Added).
- Respawn Times (Revised): Adjusted respawn times across the game.
- In-Game Guide (Added).
- Christmas Event Programmed: Santa Claus event for the server launch.
- New Low-Level Hunt Zones (Added): A new troll/swamps troll cave and a bear cave.
- Slycera Southeast Exit (Modified).
- Sprites Changed and New Ones Added.
- Item Defense/Attack Changes (Revised): Orichalcum now requires 10 defense and 30 attack (was 8 and 28).
- Demon Dungeon Nerfed (Revised).
- Hell Skeleton Fix (Revised): Fixed mage dungeon issues.
- NPC Fix for House Decoration Items (Revised).
- More Information Added to ANKH Donation Item (Revised).
- NPC Sell Price Adjusted: Lower prices when selling items to NPC.
- Lootbag Items Added to Monsters (Added).
- House Decoration Kits (Revised): These can now only be opened inside a house.
- More Items Added to Decoration NPC (Added).
- More Items Added to NPCs: Both purchase and sale items expanded.
- Base Speed Increased (Revised): The game's base speed is now set to the original Tibia speed.
- Monster Auto-Walking Fix (Revised).
- Route Search Time Reduced (Revised): Route search time reduced by half when a monster is chasing you.
- Code Optimizations: Reduced execution time by ~40ms for item movement (now instantaneous), rune usage (instant), and movement execution.
- Eremo Rewards Adjusted (Revised): Adjusted both experience and money rewards.
- Leveldoor Crossing Delay (Added): Added a delay when crossing level doors (similar to ladder or rope usage).
- Click on Stairs Fix (Revised): Now you can click on stairs regardless of item stacks.
- Anti-Trash System in Houses (Added): Players outside the house can no longer throw items into the house.
- No Item Throwing to Other Floors (Revised): Prevented items from being thrown to inaccessible floors, preventing loss of lootbags.
- NPC Adjustments: Zelo, Tere, and Avelino updated.
- Website News Section (Updated): News section added to the website.
The Beta phase, which started on October 15th, 2024, has been a great success in terms of stability and performance. We are pleased to report that we have not experienced a single server crash or bug. The server has remained stable throughout the months of testing, and we hope to continue this momentum moving forward. During this phase, we have made slight adjustments to the game, added new content, and removed certain elements to better balance the gameplay experience.