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Quests & Bonus

Secondary Missions & Game Bonus

Quests are a fundamental part of the gaming experience in Tibia. There are over 80 quests and 20+ scrolls (points of interest) distributed throughout different hunting zones and the world, rewarding you with equipment, experience, and reputation.

Additionally, NPCs will offer you side quests that will unlock new areas, teach you skills like fishing, or grant you additional rewards such as access to blessings or travel.

We also have a tasks system, where you can complete hunting objectives, such as eliminating a certain number of monsters. These tasks can be completed at your own pace and offer additional rewards for those who finish them.

The game's lore intertwines through various missions given to us by Alessya, the enigmatic central figure of our story. These missions not only serve as a means to gain experience and rewards but also immerse us in the rich narrative of the world.

As we progress through our adventures, Alessya will guide us through different types of missions, each designed to reveal fragments of the plot and the backstory of the characters inhabiting this universe. Each mission adds depth, keeping players intrigued and motivated to uncover all its secrets.


Secondary Missions


Side quests (we understand side quests as those that do not belong to Alessya's main storyline) are not just a simple way to obtain additional rewards, but they are also an essential part of delving into the game's lore in some cases, and in others, they give us that old-school RPG touch.
Below, we present a small table with some of the initial side quests. Without going into too much detail to avoid spoilers, this guide will give you a hint of what awaits you and help you take your first steps in these quests. Good luck, adventurer!


Location Description
Localización 1

It seems that Farmer Fisherman has had problems maintaining his garden. His precious vegetable patch has been invaded by a dangerous plague that is devouring his crops, threatening to ruin his entire harvest. Concerned about the future of his garden, Fisherman asks for your help to eliminate the invasive creatures and restore peace to his lands.
Help Fisherman keep his vegetable patch free of pests.

Reward: Fisherman will teach you the arts of fishing.

Localización 2

The elder monk has lost the precious "Book of Knowledge," an ancient tome filled with magical secrets and sacred rituals. According to him, it disappeared during a fierce battle with a witch to the east of Slycera, near the lake. The elder asks you to venture into the witch's house, where he believes the book might be hidden, and recover it to restore his lost knowledge about blessings.

Reward: we will be able to buy blessings from the monk.

Localización 3

The innkeeper, visibly drunk, entrusts you with an important task. Although he is busy working, he dreams of sailing and wants to teach you to be a sailor. However, he needs you to get him a special gift.

Reward: Learn the secrets of navigation.

Localización 4

A guardian dwarf offers you a golden opportunity: for the right price, he will sell you a key that will grant you access to the Dwarf Fortress. Negotiate with him.

Reward: Obtain the access key to Dwarf Fortress.

Localización 5

The mayor of Arnora greets you cautiously; strangers must prove their worth before they can cross the city walls. As a tribute and a demonstration of your commitment to the community, he presents you with a challenge to gain entry into the walls.

Reward: Access and residence in the city of Arnora.


Game Bonus

We have a variety of bonuses of different types, all of which can be obtained during the game. Additionally, in the shop, we can have faster access to them (remember that payment points can also be earned during the game, and it is not necessary to pay for them). We offer buffs for skills, magic level, experience, ally summons, discounts on purchases, and much more, allowing players to make the most of each hunt through a series of complementary systems that will significantly enhance your progress. Here’s how they work:


Experience Bonus

Tasks: One of the most effective ways to gain additional experience is by completing tasks, which consist of eliminating a specific number of designated creatures. These tasks not only grant you a good amount of experience upon completion but also help guide your progress toward higher difficulty areas.
You can check here all the information about tasks:

Creature Quantity Experience Reward
Troll/Swamp Troll 100 5000
Dwarf/Soldier 300 15000
Minotaur/Archer 300 20000
Lizard Sentinel/Templar 300 30000
Tarantula 500 50000
Stone Golem 500 60000
Vampire 550 70000
Bonebeast 600 90000
Elf Nocturne 1000 100000
Banshee 750 100000
Hero 500 120000
Dwarf Guard 1000 120000
Ancient Scarab 600 125000
Necromancer 750 130000
Centipede 1000 140000
Orc Warlord 600 145000
Dragon 1000 150000
Black Knight 600 150000
Giant Spider 500 150000
Fire Witch 1000 150000
Lizard Highwarrior 700 180000
Predator 600 150000
Demon 666 300000 & FHOTA Gem
Titan 600 150000
Medusa 600 150000


Eremo: Wandering through the city of Slycera, you can speak with Eremo, who will assign you a mission to obtain random objects. Depending on your level, he will give you an easy, medium, or difficult level mission. All the items he requests can be obtained by hunting, as it will be the creatures that drop these items; the more items he asks for, the more experience you will earn.

Low Level Items (Level 10-40):

  • Bunch of wheat - Minotaur
  • Tomato - Bandits, Amazons, Witch
  • Bast skirt - Lizards
  • Skull - Skeletons, Ghouls
  • Moldy cheese - Lizards
  • Coconut/Orange - Apes
  • Icicle - Dwarf Guard, Stone Golem

Mid Level Items (Level 40-70):

  • Stone herb - Bone Beast, Necromancer
  • Silver brooch - Mummy, Vampire
  • Big bone - Bone Beast, Vampire, Demon Skeleton
  • Black pearl - Mummy
  • Bowl - Minotaur Guard, Vampire, Necromancer
  • Small diamond - Dragon, Giant Spider, Banshee, Centipede
  • Spider silk - Dragon, Giant Spider, Banshee, Centipede
  • Elephant tusk - Cyclops, Stone Golem
  • Black stone - Necromancer, Tarantula
  • Scarab coin - Ancient Scarab, Scarab
  • Fire mushroom - Giant Spider, Centipede

High Level Items (Level 70+):

  • White pearl - Hero, Fire Witch, Lich, Titan
  • Blue rose - Black Knight
  • Small emerald - Hydra, Warlock, Scarab
  • Talon - Warlock, Demon
  • Dark mushroom - Warlocks
  • Voodoo doll - Banshee
  • Green mushroom - Elf Nocturne
  • Golden mug - Dragon Lord, Lizard Warmaster
  • Mysterious fetish - Behemoth
  • Lump of dough - High-level Lizards


Party Experience Bonus: When hunting in a party, you receive extra experience based on the group size. The experience is shared equally among members with the following bonuses: 20% for 2 members, 35% for 3 members, and 55% for 4 or more members.
To qualify for shared experience, party members must be within 20 tiles of the leader, and the level difference between the highest and lowest party member cannot exceed 30 levels. This system rewards players for working together in balanced and nearby groups.

Points of Interest: Throughout your explorations, you will find Scrolls of Points of Interest. Every time you discover one of these scrolls, you will receive an experience reward, encouraging exploration and the discovery of new locations within the game.

Chaincount: Each time you consecutively eliminate multiple monsters in a row, you will receive a percentage increase in experience. The more monsters you defeat in succession without stopping, the greater the experience bonus you will receive, motivating you to continue hunting in a consistent and efficient manner.
This system rewards the skill of maintaining a constant streak of eliminations, making it ideal for revisiting old hunting zones and fully utilizing them, as you will now receive a greater amount of experience.

Battle Island Event: You can participate in a daily event at 13:00PM and 21:00PM (GMT+1) where the winning team receives a substantial amount of experience based on each player's individual level. You can join to the event with the command !joinevent.

PvP Enforced: Considering that the best wars in this version typically occur around levels 80-120, PvP enforcement has been implemented starting from level 80+. This allows you to gain experience and reputation by defeating other players.

Happy Hour and Inactivity Bonus: The smart management of your stamina also plays an important role. During the first hour of play with full stamina, you will receive an additional 15% experience. But that’s not all; if you decide to take a break from the game and do not log in for 48 hours, you will receive a special bonus of 25% additional experience upon your return. This system is designed to balance the gaming experience, rewarding both dedication and rest.

Hunting Score: This also grants significant benefits as you increase your level. This system measures your efficiency in hunting, and the higher your Hunting Score level, the greater the experience bonus you will receive:
Level 1: +1% experience.
Level 5: +3% experience.
Level 8: +5% experience.

These bonuses stack with your other sources of experience, allowing those who master hunting to gain greater rewards and progress more rapidly, as dying results in the loss of half of your accumulated Hunting Score points, rewarding skilled players and penalizing "noobs".

Reputation points & Ranks:

Players can earn reputation points by completing quests and tasks, leveling up, defeating elite creatures, or even by admiring or denouncing other players with !hail "Playername" or !hate "Playername". These points translate into reputation levels. Each level grants different rewards, such as discounts in shops or experience bonuses.

Reputation Points Rank Benefits
0 - 499 Noob Nothing.
500 - 1499 Trash Nothing.
1500 - 2499 Worthless Nothing.
2500 - 3999 Booed Nothing.
4000 - 4999 Unknown Nothing.
5000 - 6499 Popular Price reduction on purchase of items.
6500 - 9999 Acclaimed +1 Health Regeneration.
10000 - 14999 Noble +2 Health and +1 Mana Regeneration.
15000+ Hero Hero outfit unlocked, +3 Health and +1 Mana Regeneration.


Hunting Score Points & Ranks:

Players earn hunting score points by defeating monsters. The number of points depends on the difficulty of the creature compared to the player's level. Points are higher when the enemy is more powerful in relation to us; for example, a Hydra will not give us the same points at level 65 as it would at level 100. Upon death, we will lose half of the accumulated points.

Hunting Score Points Level Benefits
0 - 249 0 Nothing.
250 - 499 1 +2% exp earned.
500 - 749 2 Nothing.
750 - 1249 3 Nothing.
1250 - 1999 4 Nothing.
2000 - 2999 5 +3% exp earned.
3000 - 3999 6 +3% heal.
4000 - 4999 7 Reduced Blessings cost on 50%.
5000 - 7499 8 +5% exp earned.
7500 - 9999 9 Acces to purchase: cheaper AOL and all kind of rings.
10000+ 10 +5% heal.


Guild Level System:

The Guild system allows players to join and collaborate to gain upgrades and benefits. Guild members can earn points by performing various activities, such as leveling up, defeating elite creatures, or even each time they gain opinion points. As a Guild accumulates points, its level increases, unlocking a variety of bonuses that benefit all clan members.

Guild Level Points Required Benefits
1 0 - 99 Nothing.
2 100 - 299 Nothing.
3 300 - 749 Nothing.
4 750 - 1499 Manafluids gives more mana.
5 1500 - 2499 Unlock Allies
6 2500 - 3999 Gold rate +1
7 4000 - 5999 Free travel
8 6000 - 7499 Manafluids gives much more mana.
9 7500 - 9999 Nothing.
10 10000+ Gold rate +2


Party Aura Bonus:

"Exevo Party Shield": this spell grants party-wide buffs depending on the vocations of the party members. To activate it, you must be in a party with at least one other player within a 6-tile range.

- **Paladins** receive a boost to distance skills (+5).
- **Montaraz** receive a boost to melee skills (+5).
- **Knights** get a +20%-point bonus to their maximum health.
- **Druids** and **Sorcerers** benefit from increased magic points (+5).

The spell only works if specific vocations are present in the party. For example, a Druid must have a Knight in the party to gain the buff, Paladins need to be grouped with other Paladins and Sorcerers needs a Montaraz. If the conditions aren't met, the spell will not work.



Skill Bonus (Melee or Distance) and Magic Level:

Every time you defeat a creature that the server detects as a relative risk to your level, you will receive a small boost to your skill or magic level. This system has been carefully designed to prevent abuse: you will not receive bonuses for killing creatures that are significantly weaker than your character.
For example, a level 30 player would not gain benefits from killing Slimes, but would from defeating Stone Golems, as they represent a greater challenge. These bonuses are not automatically granted but must be acquired in the in-game shop in exchange for coins that can be obtained in the following ways:

Treasure Chests: They appear randomly on the map, and when opened, you can receive premium points that can be used in the in-game shop.

Donations: You can also make a donation to the server, in return for which you will receive coins as a thank you, which you can use in the in-game shop.